top of page

Search Results

65 results found with an empty search

  • About Us | EmbeddedBrew

    < Back About Us Welcome to EmbeddedBrew, your go-to destination for learning about technology, embedded systems, and the Internet of Things (IoT). Founded by Rudra Swarup Sahoo, EmbeddedBrew is dedicated to providing top-notch educational resources and training to help you master the ever-evolving tech landscape. At EmbeddedBrew, we believe that knowledge is the key to innovation. Our mission is to empower individuals with the skills and understanding needed to thrive in today's technology-driven world. Whether you're a beginner looking to dive into the basics or an experienced professional seeking to enhance your expertise, we offer a range of courses and workshops tailored to your needs. Our comprehensive curriculum covers everything from fundamental concepts to advanced applications in embedded systems and IoT. Through hands-on projects, interactive lessons, and real-world examples, we aim to make learning engaging and effective. Our experienced instructors are passionate about sharing their knowledge and guiding you on your journey to success. We understand the importance of staying up-to-date with the latest advancements in technology. That's why we continuously update our course materials to reflect current trends and innovations. At EmbeddedBrew, you’ll not only gain technical skills but also learn to think critically and creatively to solve complex problems. Join our community of learners and embark on a journey of continuous growth and discovery. Whether you’re aiming to advance your career, build innovative projects, or simply satisfy your curiosity, EmbeddedBrew is here to support you every step of the way. Explore our courses, connect with like-minded individuals, and unlock your potential with EmbeddedBrew. Together, let's shape the future of technology. Our Mission To provide high-quality education in technology, embedded systems, and IoT, fostering innovation and empowering individuals to excel in their careers and personal projects. Our Vision To be a leading educational platform where learners can acquire cutting-edge skills, engage in lifelong learning, and contribute to technological advancements globally. --- EmbeddedBrew Innovations (Formerly Rudra DIY Crafts) Effective Date:[30/05/2024]

  • Refund Policy | EmbeddedBrew

    < Back Refund and Cancellation Policy Thank you for choosing EmbeddedBrew for your learning and educational needs. Before making a purchase, please carefully review our refund and cancellation policy outlined below. 1. No Refunds or Cancellations At EmbeddedBrew, we strive to provide high-quality educational content and services to our users. Due to the nature of our digital products and services, all sales are final. Once a course or educational service has been purchased, we do not offer refunds or accept cancellations. This policy applies to all courses, memberships, subscriptions, and other educational services provided on our platform. 2. Exceptions We understand that exceptional circumstances can occur. In rare cases, such as a technical error on our part that prevents access to the purchased content, we may review refund requests on a case-by-case basis. If you believe you have a valid reason for requesting a refund, please contact our support team within 7 days of your purchase with detailed information about the issue. 3. Contact Us If you have any questions or concerns regarding this policy or need assistance, please contact us at the Chat Icon or Mail us at: embeddedbrew@gmail.com 4. Modifications EmbeddedBrew reserves the right to modify or update this refund and cancellation policy at any time. Any changes will be effective immediately upon posting on this page. We encourage you to review this policy periodically to stay informed about our practices. By making a purchase on EmbeddedBrew, you acknowledge that you have read, understood, and agreed to this refund and cancellation policy. --- EmbeddedBrew Innovations (Formerly Rudra DIY Crafts) Effective Date:[30/05/2024]

  • Crew Terms & Conditions | EmbeddedBrew

    < Back Crew Terms and Conditions Sheet This Terms and Conditions Deed is made and entered into on the date mentioned in the Crew Information Sheet, by and between EmbeddedBrew Innovations, a sole proprietorship duly incorporated under the laws of India, with its registered office at Old Town, Bhubaneswar, Odisha (hereinafter referred to as the "Company"), and the individual identified in the Crew Information Sheet, (hereinafter referred to as the "Crew"). NOW, THEREFORE, in consideration of the mutual promises and terms and conditions contained herein, the parties hereto agree as follows: 1. Scope of Work The Crew agrees to provide the services, as mentioned in the Assignment Information Sheet. The Crew shall perform the work as per the agreed timeline, and quality standards specified by the Company. The Company may request additional services, which shall be mutually agreed upon in writing, including any further compensation. 2. Compensation The Crew shall be compensated on a per Project/ per Day/ per Month basis, at a rate, as mentioned in the Assignment Information Sheet. Payment shall be made upon completion of the agreed milestones or deliverables and approval by the Company. The Crew shall submit an invoice detailing the services rendered and the corresponding payment due. Payment shall be made within 15 days of receipt of the invoice. 3. Work Hours, Holidays, and Absence The Crew agrees to adhere to the standard working hours mutually agreed upon with the Company, that is according to the completion of the project. The Crew is entitled to observe public holidays as per the Company’s holiday schedule. In case of absence without prior notice or approval, the Company reserves the right to deduct payment on a pro-rata, per-day basis, calculated as a proportion of the agreed project or Daily work rate. Consistent absences may lead to a review of the agreement. 4. Payment Cancellation Terms In the event of termination with or without prior notice by either party, or if termination occurs due to misconduct, breach of contract, or any other justifiable cause, the Company reserves the right to cancel any pending payments for work not performed. if the project has not yet commenced by the time of termination, no payment will be due. The Crew will only be entitled to the compensation earned up until the date of termination, and any additional compensation will not be provided. 5. Non-Compete & Non-Solicitation The Crew agrees not to engage in or assist any business that competes with the Company during Assignment and for a period of 6 months after termination. The Crew further agrees not to solicit the Company’s clients, customers, or employees for personal gain during this period. 6. Profit Sharing The Crew shall not be entitled to any share in the Company’s profits unless specifically agreed upon in a separate written agreement. The Crew’s compensation is limited to the fees mentioned in this deed, and they shall have no claim to any other financial benefits, assets, or revenues of the Company. 7. Confidentiality The Crew agrees to maintain the confidentiality of all proprietary information, trade secrets, business plans, and any other confidential information disclosed by the Company. This confidentiality obligation shall survive the termination of this agreement and continue indefinitely. 8. Intellectual Property All work products, including but not limited to designs, content, software, and documentation created by the Crew in the course of their work, shall be the exclusive property of the Company. The Crew shall assign all rights, title, and interest in any intellectual property created during the engagement to the Company. 9. Access of Social Media Platforms The Crew acknowledges that all social media platforms, including accounts, pages, and profiles associated with the business, are the exclusive property of the Company. The Crew shall not claim any ownership, control, or rights to these platforms and shall not transfer, modify, or access these platforms without the express written consent of the Company. 10. Self-Undertaking for Mishappenings The Crew hereby acknowledges and agrees to take full responsibility for any and all mishappenings, accidents, or errors occurring during the course of the project that arise from their actions, negligence, or failure to meet agreed-upon standards. The Crew waives any right to seek compensation or damages from the Company for such incidents, thereby affirming their understanding and acceptance of this self-undertaking throughout the Assignment. 11. Independent Contractor Status The Crew is an independent contractor and not a permanent employee, partner, or agent of the Company. The Crew is solely responsible for their taxes, insurance, and any other liabilities arising from their work. The Crew shall have no authority to bind the company or enter into agreements on behalf of the Company without the express written consent of the Company. 12. Termination Either party may terminate this agreement by providing 15 days written notice to the other party. Upon termination, the Crew shall be paid for any work completed up to the date of termination, and all work products shall be delivered to the Company. The Company reserves the right to terminate this agreement immediately for cause, including but not limited to breach of confidentiality, non-performance, or violation of this deed’s terms. 13. Dispute Resolution Any disputes arising out of or in connection with this deed shall be resolved through amicable negotiations between the parties. If the dispute cannot be resolved through negotiation, it shall be referred to arbitration in accordance with the Arbitration and Conciliation Act, 1996. 14. Miscellaneous Amendments: Any amendments or modifications to this deed must be made in writing and signed by both parties. Entire Agreement: This deed constitutes the entire agreement between the parties and supersedes any prior agreements or understandings, whether oral or written. Thank you for your attention to these details. We are excited to have you as part of our team and look forward to a successful collaboration! Crew Info Form

  • Webinar Page | EmbeddedBrew

    WebinarChannel Watch Now Share Whole Channel This Video Facebook Twitter Pinterest Tumblr Copy Link Link Copied Share Channel Info Sign in

  • How to make an Arduino based Calculator using Keypad and LCD

    How to make an Arduino based Calculator using Keypad and LCD Here's a step-by-step guide to creating a calculator using an Arduino, a keypad, and an LCD Description: In this tutorial, we’ll walk you through building a simple calculator using an Arduino, a 4x4 keypad, and an I2C LCD. This project is perfect for beginners looking to explore the basics of interfacing components with an Arduino. Components Needed: - Arduino Uno (or any other compatible board) - 4x4 Keypad - LCD I2C (16x2) - Jumper wires - Breadboard - USB cable for programming Step 1: Set Up Your Components Connect the Keypad: 1. Place the keypad on your breadboard. 2. Connect the keypad's row and column pins to the Arduino. For instance: - Row pins (R1, R2, R3, R4) to Arduino pins 9, 8, 7, 6 - Column pins (C1, C2, C3, C4) to Arduino pins 5, 4, 3, 2 Connect the LCD I2C: 1. Attach the I2C LCD to the breadboard. 2. Connect the LCD's SDA and SCL pins to the corresponding Arduino pins: - SDA to A4 - SCL to A5 3. Connect the LCD's VCC to the 5V pin on the Arduino and GND to the GND pin on the Arduino. Step 2: Install Required Libraries Before coding, ensure you have the necessary libraries installed in your Arduino IDE: 1. Keypad Library: - Go to Sketch > Include Library > Manage Libraries. - Search for "Keypad" and install the Keypad library by Mark Stanley and Alexander Brevig. 2. LiquidCrystal I2C Library: - Go to Sketch > Include Library > Manage Libraries. - Search for "LiquidCrystal I2C" and install the library by Frank de Brabander. Step 3: Write the Code Here’s a sample code to get you started: Step 4: Upload and Test 1. Connect your Arduino to your computer using the USB cable. 2. Open the Arduino IDE, paste the code, and upload it to your Arduino. 3. Once uploaded, your LCD should display "Calculator" initially. Use the keypad to enter numbers and operations. For example: - Press `5`, then `A` (for addition), then `3`, and finally `#` to see the result `8` displayed. Project Gallery All Documents : Download the below code to run the Calculator Click Here to Download Download Video Tutorial : Conclusion : Now that your basic calculator is working, you can try expanding its functionality. Add more operations, improve the user interface, or even integrate it with other sensors or components for more complex projects. By following these steps, you’ll have a functional calculator built with an Arduino, a keypad, and an LCD I2C. Happy building! Also check our website for more projects and explore the Skill-Hub to enhance your Skills in Embedded Systems and IoT. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • How to Control a Servo Using a Slider on a Web Server with NodeMCU

    How to Control a Servo Using a Slider on a Web Server with NodeMCU Here’s a step-by-step guide to control a servo motor using a slider on a web server with NodeMCU Description: In this tutorial, we'll show you how to control a servo motor using a slider on a web server hosted by a NodeMCU. This project combines IoT and web technologies to allow you to control the servo's position from any device with a web browser. Let's get started! Materials Needed - NodeMCU (ESP8266) - Servo Motor (e.g., SG90) - Breadboard and jumper wires - Power supply (e.g., USB cable for NodeMCU) - Micro USB cable - Computer with Arduino IDE installed Step 1: Set Up the Arduino IDE 1. Install the ESP8266 Board: - Open Arduino IDE. - Go to `File` > `Preferences`. - In the "Additional Board Manager URLs" field, add: ` http://arduino.esp8266.com/stable/package_esp8266com_index.json` . - Go to `Tools` > `Board` > `Boards Manager`. - Search for `ESP8266` and click "Install". 2. Install Required Libraries: - Go to `Sketch` > `Include Library` > `Manage Libraries`. - Search for `ESP8266WiFi` and install it. - Search for `Servo` and install it. Step 2: Connect the Servo Motor to NodeMCU 1. Connections: - Connect the servo motor's power pin (usually red) to the 3.3V pin on the NodeMCU. - Connect the ground pin (usually black or brown) to the GND pin on the NodeMCU. - Connect the signal pin (usually yellow or white) to the D1 (GPIO 5) pin on the NodeMCU. Step 3: Write the Code 1. Create the Web Server Code: 2. Upload the Code: - Select your board and port from `Tools` > `Board` > `NodeMCU 1.0 (ESP-12E Module)` and `Tools` > `Port`. - Click the upload button to flash the code to the NodeMCU. Step 4: Test the Project 1. Connect to the Web Server: - Open the Serial Monitor in Arduino IDE (set baud rate to 115200) to see the IP address assigned to your NodeMCU by your WiFi network. - Open a web browser and enter the IP address in the address bar. 2. Control the Servo: - You should see a slider on the webpage. Move the slider to control the servo's position. - The servo should move according to the slider value, allowing you to control its angle from 0 to 180 degrees. Project Gallery All Documents : Download and Run the below code. Click Here to Download Download Video Tutorial : Conclusion : You have successfully created a web server on the NodeMCU to control a servo motor using a slider. This project demonstrates the power of combining IoT and web technologies for remote control applications. Explore more projects and continue enhancing your skills with EmbeddedBrew! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • How to make a random LED Flasher using Arduino Nano

    How to make a random LED Flasher using Arduino Nano Make a random LED flasher that will glow one LED from a set of 20 LEDs Description: In this project, we'll create a fun and simple random LED flasher using 20 LEDs and an Arduino. This project is perfect for beginners looking to get hands-on experience with Arduino programming and basic electronics. Materials Needed - Arduino Nano or any compatible board - Breadboard - 20 LEDs - 20 current-limiting resistors (220Ω recommended) - Jumper wires - USB cable to connect Arduino to your computer Step 1: Set Up Your Workspace Ensure you have all your materials ready and a clear workspace to assemble your circuit. Connect your Arduino to your computer using the USB cable. Step 2: Prepare the LEDs and Resistors Place the 20 LEDs on the breadboard. Connect a 220Ω resistor to the anode (longer leg) of each LED to limit the current and protect the LEDs from burning out. Step 3: Connect the LEDs to the Arduino Using jumper wires, connect the cathode (shorter leg) of each LED to a common ground rail on the breadboard. Then, connect the anode of each LED (through the resistor) to a digital pin on the Arduino. Here’s a simple pin mapping: - LED 1 -> Pin 2 - LED 2 -> Pin 3 - LED 3 -> Pin 4 - ... - LED 20 -> Pin 21 (Note: Depending on your Arduino model, ensure you are using the available digital pins. If using an Arduino Uno, you might need to adjust the number of LEDs or use a different model with more pins like Arduino Mega.) Step 4: Write the Arduino Code Open the Arduino IDE on your computer and write the following code: Step 5: Upload the Code to the Arduino Connect your Arduino to your computer using the USB cable. Select your Arduino board and port from the Tools menu in the Arduino IDE, then click the Upload button to upload the code to your Arduino. Step 6: Test Your Circuit Once the code is uploaded, your LEDs should start flashing randomly. Control the speed of flashing using the potentiometer. If not, double-check your connections and ensure each LED and resistor are correctly placed. Project Gallery All Documents : Run the code given below. Click Here to Download Download Video Tutorial : Conclusion : You've successfully created a random 20 LED flasher using Arduino! This project is a great way to learn about digital output pins, random number generation, and basic electronics. Feel free to modify the code and experiment with different flashing patterns or add more LEDs. For more exciting projects and tutorials, check out our website and explore the Skill-Hub by EmbeddedBrew to enhance your skills in embedded systems. comments debug Comments Write a comment Write a comment Bagikan Pemikiran Anda Jadilah yang pertama menulis komentar.

  • Getting Started with Arduino IoT Cloud and NodeMCU to Control an LED

    Getting Started with Arduino IoT Cloud and NodeMCU to Control an LED Here’s a step-by-step guide to get started with Arduino IoT Cloud and NodeMCU to control an LED Description: Controlling an LED with NodeMCU through Arduino IoT Cloud is a fantastic beginner project that introduces you to the world of IoT (Internet of Things). Follow these simple steps to get started: Step 1: Set Up Arduino IoT Cloud 1. Create an Arduino Account: - Go to [Arduino Create](https://create.arduino.cc/) and sign up for a free account or log in if you already have one. 2. Access Arduino IoT Cloud: - Navigate to the [Arduino IoT Cloud](https://create.arduino.cc/iot) from the Arduino Create dashboard. 3. Set Up a New Thing: - Click on "Create Thing" to set up a new IoT device. - Give your Thing a name, such as "LED_Controller." Step 2: Configure the Device 1. Add a Device: - Click on "Add Device" and select "Set up a third-party device." - Choose "ESP8266" and select NodeMCU 1.0 from the list of supported boards. 2. Generate Device ID and Secret Key: - Follow the instructions to generate a Device ID and Secret Key. Note these down as they are needed later. 3. Install the Arduino IoT Cloud Library: - Open the Arduino IDE and install the `ArduinoIoTCloud` and `Arduino_ConnectionHandler` libraries via the Library Manager. Step 3: Write the Code 1. Set Up the Sketch: - Open a new sketch in the Arduino IDE. - Include the necessary libraries at the beginning of your sketch: #include "thingProperties.h" 2. Define the LED Pin: - Define the pin where the LED is connected (e.g., D2 on NodeMCU): const int ledPin = D2; 3. Setup Function: - Initialize the LED pin and IoT Cloud connection: void setup() { // Initialize the serial and wait for the port to open: Serial.begin(9600); delay(1500); initProperties(); // Connect to Arduino IoT Cloud ArduinoCloud.begin(ArduinoIoTPreferredConnection); // Initialize LED pin pinMode(ledPin, OUTPUT); // Sync initial state ArduinoCloud.addCallback(ArduinoIoTPreferredCallback); } 4. Loop Function: - Use the loop function to keep the connection active: void loop() { ArduinoCloud.update(); } 5. Callback Function: - Create a function to handle the LED control: void onLedChange() { digitalWrite(ledPin, ledState); } Step 4: Connect and Upload 1. Connect NodeMCU: - Connect your NodeMCU board to your computer via USB. 2. Upload the Sketch: - Select the correct board and port from the Tools menu in the Arduino IDE. - Click "Upload" to upload the code to your NodeMCU. 3. Configure Network Credentials: - In the `thingProperties.h` file, enter your Wi-Fi SSID and password. const char SSID[] = "your_SSID"; const char PASS[] = "your_PASSWORD"; Step 5: Create a Dashboard 1. Add a Dashboard: - In Arduino IoT Cloud, go to the Dashboards section and create a new dashboard. 2. Add a Widget: - Add a switch widget to control the LED. - Link the widget to the `ledState` variable. 3. Control Your LED: - Use the dashboard switch to turn the LED on and off from anywhere in the world! Project Gallery All Documents : Same codes as described Above. Click Here to Download Download Video Tutorial : Conclusion : By following these steps, you'll successfully control an LED using NodeMCU and Arduino IoT Cloud. This project provides a solid foundation for more complex IoT applications. Also checkout our website for more projects and explore the Skill-Hub by EmbeddedBrew for Enhancing your Skills in IoT. Happy tinkering! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • How to make a temperature sensor using LM35 and LCD Display.

    How to make a temperature sensor using LM35 and LCD Display. Here's a step-by-step guide to make a thermometer using an LM35 temperature sensor and displaying the value on an I2C LCD Description: In this project, we will create a simple thermometer using the LM35 temperature sensor and display the temperature readings on an I2C LCD. The LM35 is a precision temperature sensor that provides an analog output proportional to the temperature in Celsius. The I2C LCD simplifies wiring and coding by using only two data lines. Follow the steps below to build your thermometer. Materials Needed - LM35 Temperature Sensor - Arduino (Uno, Nano, etc.) - I2C LCD Display - Breadboard - Jumper wires Step 1: Connect the LM35 Sensor 1. Place the LM35 on the breadboard: - Ensure the flat side faces you for easy identification of pins. 2. Wire the LM35 to the Arduino: - Vcc (Pin 1): Connect to 5V on the Arduino. - Vout (Pin 2): Connect to A0 (analog pin) on the Arduino. - GND (Pin 3): Connect to GND on the Arduino. Step 2: Connect the I2C LCD Display 1. Identify the I2C Pins on the LCD: - Typically labeled as GND, VCC, SDA, and SCL. 2. Wire the I2C LCD to the Arduino: - GND: Connect to GND on the Arduino. - VCC: Connect to 5V on the Arduino. - SDA: Connect to A4 (on Uno) or corresponding SDA pin on your Arduino model. - SCL: Connect to A5 (on Uno) or corresponding SCL pin on your Arduino model. Step 3: Install Required Libraries 1. Open the Arduino IDE. 2. Install the LiquidCrystal_I2C library: - Go to Sketch > Include Library > Manage Libraries. - Search for "LiquidCrystal_I2C" and install it. Step 4: Write the Arduino Code Here is a sample code to read the temperature from the LM35 sensor and display it on the I2C LCD: Step 5: Upload the Code and Test 1. Connect your Arduino to the computer using a USB cable. 2. Open the Arduino IDE, select the appropriate board and port. 3. Upload the code to your Arduino. 4. Observe the temperature readings displayed on the I2C LCD. Project Gallery All Documents : Download the files and Enjoy with your Project. Click Here to Download Download Video Tutorial : Conclusion : You've successfully created a thermometer using an LM35 temperature sensor and an I2C LCD display. This project is a great introduction to working with analog sensors and I2C communication in Arduino. Explore further by calibrating your sensor or integrating additional features like data logging. For more exciting projects and tutorials, check out our website and explore the Skill-Hub by EmbeddedBrew to enhance your embedded systems knowledge. Happy building! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • How to make a Home Automation System using Blynk2.0 and NodeMCU

    How to make a Home Automation System using Blynk2.0 and NodeMCU Create Automation System using NodeMCU and Blynk2.0 to control Lights and Fans of a room, also monitor environmental parameters on your hand. Description: Sure, here’s a step-by-step guide to create a home automation system that controls two devices and displays temperature data from a DHT22 sensor on an LCD using NodeMCU and Blynk: Step 1: Gather Materials - NodeMCU (ESP8266) - DHT22 temperature and humidity sensor - 16x2 LCD display with I2C module - Two relays (for controlling devices) - Breadboard and jumper wires - Power supply (5V for relays, typically USB for NodeMCU) - Blynk app installed on your smartphone Step 2: Set Up Blynk 1. Create a Blynk Account: Download the Blynk app from the App Store or Google Play and create an account. 2. Create a New Project: In the Blynk app, create a new project. Select "NodeMCU" as your device and note down the authentication token sent to your email. 3. Add Widgets: - Add a button widget for each device you want to control. - Add a labeled value widget to display temperature data. - Optionally, add a gauge or graph widget to visualize temperature data. Step 3: Set Up Hardware 1. Connect the DHT22 Sensor: - VCC to 3.3V on NodeMCU - GND to GND on NodeMCU - Data to digital pin D4 on NodeMCU 2. Connect the LCD Display: - Connect the I2C module to the LCD. - SDA to D2 on NodeMCU - SCL to D1 on NodeMCU - VCC to 5V on NodeMCU - GND to GND on NodeMCU 3. Connect the Relays: - Relay 1 IN pin to D5 on NodeMCU - Relay 2 IN pin to D6 on NodeMCU - VCC to 5V - GND to GND Step 4: Install Libraries In your Arduino IDE, install the following libraries: - Blynk Library: Go to Sketch > Include Library > Manage Libraries, search for "Blynk", and install. - DHT Sensor Library: Search for "DHT sensor library" and install. - LiquidCrystal I2C Library: Search for "LiquidCrystal I2C" and install. Step 5: Write the Code Step 6: Upload Code to NodeMCU 1. Connect your NodeMCU to your computer via USB. 2. Open the Arduino IDE and select the correct board and port. 3. Upload the code to your NodeMCU. Step 7: Configure Blynk App 1. Button Widgets: Set one button to V1 and the other to V2 for controlling the relays. 2. Labeled Value Widget: Set to V5 to display the temperature data. Step 8: Power Up and Test 1. Ensure all connections are secure. 2. Power up your NodeMCU and relays. 3. Open the Blynk app and test the buttons to control your devices. 4. Check the LCD display and Blynk app to see the temperature readings from the DHT22 sensor. Project Gallery All Documents : Download the below code to make your own Home Automation System. Click Here to Download Download Video Tutorial : Conclusion : You’ve now built a basic home automation system using NodeMCU and Blynk! This setup allows you to control two devices remotely and monitor temperature data in real-time. Explore additional projects and skills on our website and continue enhancing your IoT expertise with Skill-Hub by EmbeddedBrew. Happy building! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

  • Skill-Hub | EmbeddedBrew

    Welcome to Skill-Hub By EmbeddedBrew Skill-Hub by EmbeddedBrew offers a premier platform for enhancing skills in Embedded Systems and IoT. Gain hands-on experience through expert-led courses, practical projects, and industry insights. Ideal for beginners and professionals, Skill-Hub empowers you to excel in the evolving tech landscape. Join now and elevate your expertise. Join Our Free Webinar Register Be a Partner Win Exciting Prizes and Rewards Know More Programs Click Here

  • Getting Started with New Blynk 2.0 with NodeMCU to control LED over the Internet

    Getting Started with New Blynk 2.0 with NodeMCU to control LED over the Internet here's a step-by-step guide to get started with Blynk 2.0 and NodeMCU to control an LED Description: In this tutorial, we'll walk you through the steps to control an LED using Blynk 2.0 with a NodeMCU, bypassing BlynkEdgent for a straightforward approach. Follow these steps to get your project up and running: Step 1: Gather Your Materials - NodeMCU (ESP8266) - LED - Resistor (220 ohms) - Breadboard - Jumper wires - USB cable for programming the NodeMCU - Computer with Arduino IDE installed Step 2: Set Up Blynk 2.0 Account 1. Create an Account: Sign up for a free account on [Blynk](https://blynk.io/). 2. Create a New Template: Go to the Blynk console, create a new template, and configure the template settings such as name, hardware (ESP8266), and connection type (Wi-Fi). 3. Add Datastream: Define a datastream for the digital pin that will control the LED (e.g., Digital Pin D1). Step 3: Configure the Blynk Mobile App 1. Download the App: Install the Blynk app from the App Store or Google Play. 2. Log In: Open the app and log in with your Blynk account. 3. Create New Project: Create a new project and link it to the template you created in the Blynk console. 4. Add Widget: Add a button widget to control the LED. Link the button to the datastream you set up (e.g., Digital Pin D1). Step 4: Set Up the Hardware 1. Connect the LED: - Place the LED on the breadboard. - Connect the positive leg (anode) of the LED to a digital pin on the NodeMCU (e.g., D1). - Connect the negative leg (cathode) to one end of the resistor. - Connect the other end of the resistor to the GND pin on the NodeMCU. Step 5: Program the NodeMCU 1. Install Blynk Library: Open the Arduino IDE, go to Sketch > Include Library > Manage Libraries, and search for "Blynk." Install the Blynk library. 2. Install ESP8266 Board: In the Arduino IDE, go to File > Preferences, and add the following URL to the Additional Boards Manager URLs: `http://arduino.esp8266.com/stable/package_esp8266com_index.json`. Then go to Tools > Board > Boards Manager, search for "ESP8266," and install it. 3. Code: Use the following code to set up the Blynk connection and control the LED. 4. Upload the Code: Connect your NodeMCU to your computer using the USB cable, select the appropriate board and port in the Arduino IDE, and upload the code. Step 6: Test Your Setup 1. Open the Blynk App: Ensure your NodeMCU is powered and connected to your Wi-Fi. 2. Control the LED: Use the button widget in the Blynk app to turn the LED on and off. Project Gallery All Documents : Download the code below to get started with Blynk2.0 Click Here to Download Download Video Tutorial : Conclusion : Congratulations! You have successfully set up your NodeMCU to control an LED using Blynk 2.0. Experiment with additional widgets and sensors to expand your project. Also check our website for more projects and explore Skill-Hub by EbeddedBrew to enhance your Skills in Embedded Systems and IoT. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment.

bottom of page